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Teaching Strategy
Games and Simulation
Definition
- It is kind of entrainment which involve one or more people to engage themselves in the world of competition, it is usually played between two or more teams. Simulations are designed to place the players in quasi-realistic roles which stimulate what might happen in real life (Grambs and Carr, 1991, p. 177).
Why?
• It is motivating and realistic: it motivates the interest of player as a result they will get more equipped with the skills and knowledge resulting in the application in real life situation.
• It is learner-centered: it depends on the interest of learner’s individual, more the input of interest more will be the learning outcome.
• It enhances cooperation among peers: through particular play it helps every individual to engage with one another whereby they will share and exchange different ideas.
• It develops higher-cognitive skills of all types: simply play never makes sense until we use our aptitude skills as a result one individual can develop ones higher-cognitive skills.
How?
Before we really begin our exercise we have to know details like what, how and with whom it is to be used along with the true objectives of learning outcomes. After choosing appropriate educational objectives or learning outcomes, we should then have to give a thought as to what type of exercise we thing would be best suitable for true learning like case study, broad game or computer simulation and so on. At last choosing a specific exercise, in term of availability and suitability to meet our needs like whether manual or electronic, within the reach or out of station.
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